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Guess the Creature

One player from each team is given the name of a creature to act out. If it is a bird, they return to their teams with arms waving as if they were flying. If it is a beast, they return crawling on all fours. If...
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Guessing Professions

Players divide into two or three teams. One player from each team comes up to the game leader, who whispers the name of a profession to them. The representatives run back to their groups and, without making a s...
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Pretzel

One player volunteers to leave the room. The others join hands in a circle, and without letting go, form themselves into a complicated, twisted mass of bodies. This is done by maneuvering about- raising arms an...
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Dog and Bone

Players sit on chairs arranged in a semicircle. One player, the dog, sits blindfolded on the floor about 15 feet in front of the others. Beside the dog is a book; this is a bone. The game leader points to a pla...
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Musical Madness

Players form a large circle and march around to the right as the music plays. When the music stops, the leader blows a whistle two, three, or four times. If he blows the whistle four times, players must immedia...
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Four Minute Challenges

Here are some tricky challenges, using objects, to play with your youth group. 1.       Challenge: A dollar bill is placed flat on a table. An empty pop bottle is turned upside down so th...
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Obstacle Course

The host pretends to set up an obstacle course. He takes five or six small objects from around the house- soda bottles, potted plants, water pitchers, telephone books, kitchen pots or whatever else is convenien...
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The Stubborn Dime

The host takes the dime, shows it to the players and announces that he can make it stick tightly to anyone's forehead. He then selects several volunteers to prove his statement. The leader, holding the dime wit...
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Spreading Gossip

The players and leader sit in a circle, close together. The leader whispers into the ear of the player on his right a "news item" that he has made up and written on a piece of paper. It could be a make-believe ...
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Walk the Straight and Narrow

A straight line is drawn down the floor, from one end of the room to the other. If this is not possible, a cord may be stretched to form a line. Each player, in turn, is given a pair of binoculars. Each player ...